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The Convention For WFRP by WFRPers

Saturday 23rd & Sunday 24th August 2008

For directions and a map click here

Updated 21-08-08

 

TimCon VII: Background
TimCon VII is - not surprisingly - the seventh "mini-convention" for WFRP players by WFRP players. We held the first TimCon event on the 10th April 2004, and it was so successful that we have been repeating it ever since! The formula is simply a bunch of WFRP mates meeting up to play and talk WFRP.

After Dragonmeet 2003 (and GenCon, and Dragonmeet 2002...), a number of us who had met up, played, gone down the pub etc remarked how silly it was that we waited for a Con to meet up and spend about £7 to get in just for the privilege of talking to each other and playing the games that we wrote. With this in mind, I began thinking of the possibility of running a 'meet-up' cum Con for a group of WFRP friends, run at a smaller venue with a fee only as necessary to cover hire costs. Hence TimCon01 - and we’re now up to TimCon VII.

Everyone is welcome. Whilst we have a strong proportion of repeaters, we also have new attendees every time - and you can be one of those. Because of my time constraints, I’m afraid that this really is a ‘mini’ con, but it is still perfectly formed.

 

So, What Do You Do At TimCon?
We play WFRP adventures. The con is organised so that everyone runs or plays an adventure that is specifically devised for convention play. PCs are pre-generated and backgrounds that fit into the needs of the game. Most of the games are written for TimCon and don’t appear anywhere else, but a few are for wider conventions. Games are four hours in duration, with everyone playing two games per day over a weekend.

 

Is That All?
No, we socialise before, during and after the convention – usually with the help of liquid refreshment. We also sometimes get a peek at new material prior to publication. In past years, Wim van Gruisen unveiled Liber Fanatica here, John Foody has shown off Warpstone prior to being sent for printing and Dave Allen has revealed the secrets of Kislev (or at least its map) and Tome of Salvation. Obviously, any of this depends upon what people have to hand. Everyone also gets a copy of the fanzine that accompanies each TimCon.

 

So When Is It?
August Bank Holiday 2008. That is the Saturday and Sunday, 23rd and 24th August.

 

How Much Is It?
Currently, I am only selling a single ticket for the two days. One day attendance will be subject to whether I sell out. But it is really intended as a weekend experience. Cost is £6, which gets you entry, a total of four games plus the convention fanzine.

Where Is it?
Northfields, London, UK. You can get details of the centre and how to get here through the Club’s main pages.

 

What is this Fanzine?
The fanzine is a TimCon legend. Or not. Still, I currently have pieces promised by Alfred Nunez Jnr, John Foody and Clive Oldfield. And I’ll be writing some things too – currently on the bloodfeud and dwarf nobility. Plus my usual editorial. The current issue is titled “INFORMATION WILL FOLLOW AT A LATER DATE” based upon something that happened in a game at the last TimCon.

 

How do I Book?
Well, basically you just pay me for a space! Drop me a line, and I will let you have details.

Whilst there are a lot of us who are return visitors, we always do our best to welcome new players. So, please don’t be afraid to come along and join in.

 

Games
Players pre-book the games that they want to play in. There is no hanging around and everyone is guaranteed two games a day. 

The list of games and the schedule are as follows:

 

DELEGATE LIST
PLEASE NOTE THAT TIMCON IS NOW FULLY BOOKED.
THANK YOU.

** Updated 07-08-08 **

Dave Allen
Alex Bateman
Natasha Chrobok
Joel Collyer
Simon Crowe
Mike Dowling
Tim Eccles
John Foody
Julius Foxton
Z
Daniel Gooch 
Steven Hanlon
Jude Hornborg
Frederic Mari
Toby Pilling
Rich Pingree
Michael Quigley
Robert Rees
J
Wim van Gruisen
Ian White

 

SLOT TIMES  ** NEW 21-08-08 **
Please note that we start at 10am on the Saturday, and 9am on the Sunday. This means that we are playing (roughly):

SATURDAY: 10am - 2pm / 3pm -7pm
SUNDAY: 9am - 1pm / 2pm -6pm / 6pm -10pm

TIMETABLE
** Updated 07-08-08 **

 

SATURDAY AM

The Sensational Six in: The Threat from below the surface of the seas
GM: Wim van Gruisen
Players: Julius Foxton, Z, Steven Hanlon, Jude Hornborg, Robert Rees, Ian White

The Worst of Times
GM: Rich Pingree
Players: Alex Bateman, Simon Crowe, Tim Eccles, Toby Pilling, Michael Quigley, J

Barons, Bankers & Other Mean Bastards
GM: Fred Mari
Players: Dave Allen, Natascha Chrobok, Joel Collyer, Mike Dowling, John Foody, Daniel Gooch

 

SATURDAY PM

Resident Chaos
GM: Tim Eccles
Players: Z, Daniel Gooch, Jude Hornborg, Toby Pilling, Rich Pingree, J

Jean Rimbaud 
GM: Robert Rees
Players: Alex Bateman, Natascha Chrobok, Mike Dowling, Julius Foxton, Frederic Mari, Michael Quigley

The Ghost of Krock Lane (and Other Stories)
GM: Steven Hanlon
Players: Dave Allen, Joel Collyer, Simon Crowe, John Foody, Wim van Gruisen, Ian White

 

SUNDAY AM

The Forest’s Defence
GM: J
Players: Tim Eccles, John Foody, Daniel Gooch, Rich Pingree, Wim van Gruisen, Ian White

For the Lady!
GM: Toby Pilling
Players: Alex Bateman, Natascha Chrobok, Simon Crowe, Z, Steven Hanlon, Jude Hornborg

 

SUNDAY PM

The Rime of the Frozen Mariner 
GM: Robert Rees
Players: Dave Allen, Mike Dowling, Julius Foxton, Daniel Gooch, Steven Hanlon, Ian White

The Number One Altdorf Detective Agency for Gentlemen and Gentlewomen - The Affair of the Lustrian Ruby
GM: Simon Crowe
Players: Alex Bateman, Joel Collyer, Tim Eccles, Jude Hornborg, Michael Quigley, J

The Six Points
GM: John Foody
Players: Natascha Chrobok, Z, Frederic Mari, Toby Pilling, Rich Pingree, Wim van Gruisen

 

SUNDAY EVE

Some Ploys Within Some Plays
GM: Dave Allen
Players: Joel Collyer, Mike Dowling, Julius Foxton, Frederic Mari, Michael Quigley, Robert Rees

Smash the State!
GM: Tim Eccles
Everyone else has a choice. Either we can play a second game, or we can go down the pub! The idea behind this game is that you run a criminal gang in Altdorf and seek fame, fortune and/ or to bring down the Emperor. And ‘Some Ploys…’ can always use a couple of theatre-goers (i.e players to help out with NPCs). That said, the pub seems the most popular choice…

 

Please note that game choices are obviously subject to “stuff” happening. We do have a reserve game in case something happens to a GM, and we may have to change things around on the day.

 

 

LIST OF GAMES  ** Updated 13-07-08 **

Some Ploys Within Some Plays  [top]
by Dave Allen 
A grand Gala is to be held in Nuln to mark the 29th Birthday of Countess Emmanuelle (yet again). Whilst the various performers provide an air of professionalism and flair to the public, behind the scenes petty jealousies and fermenting rivalries jeopardise the production, important props have been stolen, weird sounds and eerie lights have been reported at night, people have gone missing. The stage manager has reached breaking point and has turned to the only people he feels he can trust – his put-upon humble scene shifters – to help him keep a lid on these shenanigans.

 

Resident Chaos  [top]
by Tim Eccles
A secret experiment. A deadly virus. A fatal mistake.

Times are hard. It isn’t exactly that there are no jobs around, it is just that they are usually either very dangerous or poorly paid. Or both. So guard duty at a small monastery has been extremely pleasant – regular pay, regular meals and no-one trying to kill you. So what if it is the strangest place of worship that you have ever seen, and the priests are weirder still. That’s religion for you.

And then the alarm bell goes...

Everyone died. The trouble is they didn't stay dead.

 

The Forest’s Defence  [top]
by Dark Knight
Outsiders have come to the forest and begun to build in stone. At first it was determined that no action should be taken as the Thent-coirea (Men) and Sar-rista (Dwarves) were distant from any Elven settlement. Now, however, their quarrying has impinged upon a site of great import, and their actions must be stopped. You and your companions have been chosen for this important mission. Using all the resources available you must dissuade the invaders from remaining in the forest, and ensure that no others follow in their place.

 

The Rime of the Frozen Mariner  [top]
by Robert Rees
The Captain was obsessed with the Demon Whale, he chased it to the edge of the world where mountains of ice threaten to crush any ship foolish enough to enter their cold grasp. You were foolish enough to crew his expedition and now at the edge of the world you will need the help of the gods themselves to return you safe to shore. Dark, ancient secrets lurk in the ice and a cold death waits above and below the waves.

A game that is a pastiche of the Rhyme of the Ancient Mariner and Moby Dick but has a totally different plot and isn't meant to be funny. It's a high fantasy game set at the ocean edges of the Chaos Wastes.

 

Jean Rimbaud  [top]
by Robert Rees
Settling down after the Great Chaos Incursion hasn't been easy. The epic struggle changed everyone who fought in it, after the final battles some sought peace, some sought excitement and some like you and your comrades sought to just get by. You have been hired by a merchant company to patrol the caravan trail. It seems that there's not a week without a broken wagon wheel or a group of nobles having their coach take them to some deserted mansion or another. There's also the never-ending number of Bretonnian bandits that seem to find their way across the border. Sometimes you'd just like a bad guy to fight with no complications.

A group of Road Wardens for hire join forces with a posse of town watchmen to bring in a murderer and claim the bounty on his head. Ultimately though nothing is simple and the PCs must pick a side and decide who is right and who will be punished.

 

The Sensational Six in: [top]
The Threat from below the surface of the seas
by Wim van Gruisen 
You used to be among the scurvy rat catchers, snaggle-toothed sailors and penniless merchants that make up the bulk of the people in Marienburg. But then something happened; you came into contact with a particularly potent piece of warpstone, or got bitten by a chaos-infested spider, or something like that, and the next thing you knew, you could crawl up walls, leap tall (well, tallish) buildings with a single bound, run faster than a speeding bullet and be more powerful than a loco ... errm ... one of the Kaiser's steam tanks. You had become mutants. With super powers.

But with great power comes great responsibility, and the six of you have decided to team up and protect Marienburg and the Marienburgers against the dangers of the Warhammer world. And it is fortunate for Marienburg that you took that resolution, for today the city will face a deadly threat to its very existence.

 

The Worst of Times  [top]
by Rich Pingree
The so-called Storm of Chaos ruined everything - your town, your livelihood, your family, your life... The invaders from the north were repulsed, but at what cost? In the aftermath, you, like many others, turned to the cult of Ulric for guidance and direction. It was through the temple in Middenheim you were assigned your current task: tracking down a priest who absconded in suspicious circumstances. Rumours suggest he had been misappropriating cult funds and his superiors are certainly keen to interrogate him about his recent secretive behaviour. With little else to fill your calendar for the future, you accepted the job - after all, it’s paid work for a respectable employer in a time when such things are hard to come by. You just wish the priest you’re following hadn’t headed for the Middle Mountains, a dangerous enough place at the best of times, and rumoured to be harbouring all manner of beasts in the wake of their defeat at Middenheim.

 

For the Lady!  [top]
by Toby Pilling
It is the annual tournament in Couronne, and the players take on the role of errant knights, eager to make a name for themselves in their first tourney. Warfare mingles with wooing, as politics and diplomacy make every social gathering a minefield for the aspiring knight of the realm. Amongst the merry making, sinister forces are also at work. How shall the brave knights fare?

Players must be prepared to speak in Bretonnian accents (silly or otherwise) if they wish to take part.

 

Barons, Bankers & Other Mean Bastards  [top]
by Fred Mari
Well, it's a job, ain't it? You used to be a bunch of misfits, freebooters, loose cannons and a great bunch. But, since you sorted that problem with Red Max, a Tilean banker made you an offer you couldn't refuse. Regular pay to take care of his bizness.

Well, it's a job, ain't it?

Nothing wrong with that. Puts food on the table. And it ain't back-breaking stuff. Mostly checking out geezers that either owe the Tilean or geezers that want to borrow from him. Like that new job... Checking out this Baron Hollenzen. Big wig. But how hard can it be?

A very classic WFRP adventure, low-key, low fantasy, down and dirty...

 

The Six Points  [top]
by John Foody
Morrslieb stares balefully over Schoppendorf and the good citizens make the signs of their favoured gods to ward off its evil. However, a few celebrate the moon's presence for they know the conjunction of Erantoles approaches, a harbinger of the time of Tzeentch. In secrecy, the Cult of the Red Tentacle, led by the Red Magister, are working to ensure that this great time comes. A Grand Magister will soon arrive in Schoppendorf to lead the final ceremony.

You, as a member of the cult, are ready for the great rewards the will come your way when the ceremony is complete and your Lord, the Great Changer, arrives. Hail Tzeentch!

With four days to go until the Conjunction you join with the other five members of the Cult to receive the orders of the Red Magister. However, you find the Red Magister dying, a knife between his ribs and his final words a warning - one of the six brethren is a traitor...

 

The Ghost of Krock Lane (and Other Stories)  [top]
by Steven Hanlon

Herr Krump stands accused of a foul murder: the poisoning of his young wife. The strange thing is that nobody's seen his accuser, a ghostly apparition who communicates only through knocking on the walls. It's your job to sort this mess out and prove the man innocent (or maybe prove him guilty and collect the reward...)

Meanwhile, the number of escapes makes it seem like the prison walls are made of paper, the citizens are coming down with a strange variety of illnesses more embarrassing than harmful and Fraulein Humpfer has given birth to a litter of rabbits. Again.

Looks like it's going to be a busy week.

 

The Number One Atdorf Detective Agency for Gentlemen and Gentlewomen - The Affair of the Lustrian Ruby  [top]
by Simon Crowe
"You know what the problem with law enforcement in this city is? It's done by bloody commoners! The City Watch probably commit half the crimes. No proper breeding in any of them, that's what I say. We can show them how it's done and have some jolly good laughs at the same time."

So the Altdorf Detective Agency is formed from the cream of Altdorf's society and soon have their first case. But is all as it seems in The Affair of the Lustrian Ruby?

 

 

Where Can I Find Out More?

I will post further details as/ when they become available. In the meantime, click here to see what happened at at TimCon 01, TimCon II, TimConIII, TimConIV, TimConV and TimConV

You can also revisit some of our pre- and post-Con squabbles and highlights at:

http://www.strike-to-stun.com/board/phpBB2/viewtopic.php?t=2069&start=60

http://www.strike-to-stun.com/board/phpBB2/viewtopic.php?t=1705&start=100

 

TimCon VII: After Con Events
Obviously there will be time after the event for socialising etc. We usually go for a few drinks and a meal til late. Please try and join us.

 

TimCon VII: Contact
If you would like further information, then please "watch this space", but feel free to email me at timothyeccles@hotmail.com. Thank you for your interest!

 

TimCon VII: Legal Bits
TimCon VII is 18+ only please. This is simply for legal reasons.

The centre is managed and operated by the London Borough of Ealing and so has all of the relevant liability insurance, fire certification etc and is set up in accordance with health and safety etc legislation. You can be assured that the site is safe and secure, and well managed.

Final legal bit: this is an unofficial convention. All trademarks and games are run without permission of Games Workshop and whoever else might legally hold rights to the titles. This convention continues a long tradition of fan writing for role-playing products, and in no way challenges ownership of any and all trademark and copyright ownership. Warhammer FRP, its mechanics and terms are owned by Games Workshop Ltd. All adventures are entirely fictional and pieces of fantasy fiction. Any similarities to real persons, living or dead, are entirely coincidental. All relevant trademarks and copyrights are used without permission and in no way meant to challenge ownership to them by Games Workshop. TimCon VII fully recognises said copyright and trademark ownership with full acknowledgement of the intellectual ownership and legal copyright ownership of that material. This is simply a convention run by fans for other fans. It is priced to be non-profit making.

 

 

 

 

 

Previous Conventions

TimCon 01 

TimCon II  

TimCon III

TimCon IV

TimCon V

TimCon VI

 

Any questions then please email me here

All trademarks acknowledged.

TimCon 01        TimCon II        TimCon III        TimCon IV        TimCon V        TimCon VI         WFRP        WFRP2

Things to Do....        Carroburg        The Petrum Expedition        The Outsiders