Page 44
The Outsiders
A WFRP Campaign run by Tim Eccles
Journal's Updated 07.08.08
Background
You awake to find yourselves sitting in a circle. Not just any circle, though, but one marked out in eldritch symbols. There is a dead man in the middle, his
head missing. And there is some contraption on a tripod, or at least what was once a contraption as there are bits of it scattered all around.
You remember nothing. You can recall your names and what you are. You can remember skills, but not where you are from, your families – or even how you got here.
‘Here’ is a rectangular wooden room, which is moving. And there is a hole punched into the wall.
It turns out you are in the hold of a ship, and you are being chased by another ship, an Ostland privateer from its flag – the one above the one that heralds that ‘no quarter’ will be given.
So, where are you, and why? And how do you get off? If you even want to!
And did I mention the tattoo on your chest, which wasn’t there before? I’m sure I did.
Scenario Theme
The players wake up on a ship with no memory of who they are (except their name) and with a tattoo on their chests. They must then try to build lives for themselves and/ or find out who they are, what the tattoo means and what is happening.
Due to the number of games that I am playing at the moment, I do not have time to update the site with material but I am encouraging the players to produce material and write their thoughts. The following are their stories.
Julius' Dwarf
Ruprecht's View
Contact
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Petrum Expedition Campaign. Any questions then please email me here All trademarks acknowledged.
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