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The Barrow of the Forgotten King
A D&D 3.5 Game

Run by Nick Ball

 

Introduction
Session 1
Session 2 New 13.03.08
Jesset’s Tail New 13.03.08
The Party Updated 13.03.08
Key Characters
Player Info.

 

Introduction: [top]
The graveyard of Kingsholm has been around for centuries, some of the locals think it pre-dates Kingsholm. The graveyard and the mausoleum are considered a place of pride for the community and the local guards, also known as sentinels, ensure that the graveyard remains safe. The most notable feature in the graveyard is the statue of a long forgotten King, few of the common folk will venture to the statue but they have no fear of the rest of the graveyard.

Two days ago a family of mourners, Desiree and Morgan Yurling and their daughter Tyra, entered the graveyard and didn’t return. A pair of sentinels where dispatched to investigate but they two have disappeared. The town folk now look to you to discover what has happened.

 

The Story So Far (aka what the players have already done): [top]
After accepting the quest the party have discovered that there is a priest of Olidammara based on top of Hergon Hilltopple.

The party entered the graveyard and walked towards the graveyard. As they reached the Mausoleum they were attacked by 3 wolf like creatures, which were quickly dispatched.

Upon entering the Mausoleum they awoke 2 Zombies and where attacked by three skeletal archers and, just, managed to defeat them thanks, mostly, to Broctor’s turn undead ability. While searching the first room in the mausoleum they discovered Tyra along. She has told the players that her parents had been dragged away.

As the party search further through the mausoleum they discovered a door with the following picture on.........


After opening the door they discovered a room with multiple symbols of the floor. What does this picture mean, what does the room hold for our players and what will our players do, we will have to wait till next game to find out.

 

Session 2  [top] Updated 13.03.08
Soon the party was joined by El-Tas another wandering adventure who the town’s people had hired to help the party. The symbols on the floor where a puzzle to open a trap door deeper in to the barrow via a ladder. As the party got off of the ladder the found themselves in a landing leading to a narrow corridor spiralling down to another landing where they where attacked by 2 skeletal wolves, which they easily destroyed. The small landing lead down into another larger landing where and Ogre Zombie attacked the party but was forced back by Oskar allowing the rest of the party to surround and kill the zombie. Appon defeating this hidous beast the party continued through the one exit to find a narrow room with a rope bridge over a small lake, no wider than the room. Jesset was the first to cross the bridge, which he did with no difficulty then Mylo went to cross and fell from the bridge and was attacked by and Ooze hiding in the water, which the party succusfully destroyed, with aid of a summoned octopus.

When the party eventually Got to the opposite side of the rope bridge, after El-Tas had destroyed it the players found 2 doors one to the south and one to the north west. Electing to exsplore the southern door first the party entered and where instantly attacked by a Chocker. It first attacked missed El-Tas, it’s chosen victim, as it shot our it’s arm for it’s second strike Oskar swung his might axe and severed the foul abominations arm killing it in on stock. The Chocker had been guarding a rope ladder to surface which brave El-Tas “volunteered” to investigate for the party. The ladder was 200ft tall and as El-Tas was stepping out of the hole he was attacked by a brutal hairless, hound-like creature which killed him in a single bite. Thankfully Milo heard El-Tas’s hideous death with his eleven ears and, with the aid of Oskar, climbed the ladder to rescue El-Tas. As the 2 left the hole they sound the mangled remains of El-Tas and they too were attacked by the hound. Mylo summed a wolf to hold the beast at by whilst Oskar and he could through El-Tas’s body down the hole, little knowing that El-Tas was still alive and would wake seconds before hitting the floor. Whilst the hound like creature was engaged to in its battle with the wolf Oskar and Mylo started to carefully climb back down the rope ladder, to safety. Unfortunately for them the Beast was able to spit a horrific acid which hit both of them killing them in an instant. Jessest and Brocktor, seeing the corpses of their companions, carried them back to Kingsholm where the local cleric was able to restore them to life. They then re-entered the Barrow this time electing to ignore the southern room, where they had met such a messing and painful end and instead elected to go through the door to the North West. As they entered the room initiatives are rolled what creature/s will attack them, will it be as devastating as the hound like creature or will it be nothing more than a very cross duck? Only time (or a copy of the DM’s campaign notes) will reveal the answer.

 

Jesset’s Tail  [top]  Updated 13.03.08
Sit close my fellows, this is a story of daring and death. My story begins with a brave party of travelers having wandered far and wide in their life times, coming upon the small town of Kingsholm. These travelers you ask? Why my young friend, these would be Milusepherath, the elven magician of wonder, master of the arcane lights; Broctor Holberhek the dwarven cleric of Pelor, entrusted with divine knowledge, at the cost of his humor; Oskar Obsidian Ammonite the Dwarf, slayer of the Demonic Duck of Duckford; and finally Jeset, lord of the Tale.

Now these wondrous traveler were beset by the woes of the poor village, who tale of sadness was of a young family who had failed to return from the local graveyard. Now you might be thinking that this graveyard was full of evil creatures, but yet this was a haven of peace for both the living and the dead. Now these kind and caring fellows could not let these poor people go in fear, and thus they traveled to the local cleric to seek guidance and blessing. This cleric was a strange man who knew the value of a word and coin, though he was a cleric, so he was still a bit muddled. He did help with guidance and thus the party did travel to this graveyard, where they did find the gates wide open though they were locked the night before. This auspicious omen did not faze these brave fellows, and thus they traveled on into the land on the dead.

Carefully did our hero's enter this land of peaceful slumber yet as they reached their destination, they were beset by wolves. Now these creatures were fast, and poor Jeset was wounded, and it fell to the powerful Milusepherath to put these creatures to sleep. Thus these creatures were slain, but our poor travelers were beset by another grim creature, a wolf like thing that slashed at the poor adventurers. Great were the blows rained down upon the creature by Oskar and blistering was the fire called down by Milusepherath, until this creature did pass away. Broctor called down divine aid upon the wounded and thus the brave and noble travelers could continue with their quest.

Now our adventurers were healed up, and came upon a mausoleum owned by the missing family. Down the grim passage the adventurers went into a laying out room for the dead. Corpses laid here were still, though as the brave Oskar ventured forth, two did rise and swipe at Oskar. The fight was grim and bloody, with more creatures entering the fray, creatures of white bone carrying bows of enchanted evil. Brokat did attempt to make these creature flee in terror, though being mean to poor Jeset seemed to have taken his powers away from him. In response, Oskar fell in pain, and wondrous Milusepherath started to glow. Where was the amazing Jeset you ask, well he was brave and commanding, leading the fight from the rear, though seeing his poor fellows in trouble, leaped to their defense. With brave determination at thwarting these creatures of evil, Oskar was able to stand once more , and swung at these monsters. With Pelor sensing the danger that these poor defenders of good were in, worked through Broktor and was able to destroy the evil skeletons that stood raining arrows in to our poor adventurers. With this release of power from Borkat, poor glowing Milo was startled and released his powers into the space above the monsters, thus wasting his energy. Jeset seeing his chance, stabbed deep into the rotting walking corpse in front of him, wounding it gravely.

Once the creatures were slain, the brave adventurers searched the room and found the poor young Tyra and thus the first part of the rescue had succeeded. The brave fellows had found that evil, mean tomb robbers had striped the tombs clean, leaving nothing for the poor dead souls in their after life. Young Tyra was taken back to town, and the villagers celebrated the success of the adventurers, though there was some ill felling that these poor souls should not heal their broken bodies but should carry on 'till death. Though we know that these brave adventurer's need to regain their strength before they could vanquish the forces of evil.

The restocked troupe of brave hero's, traveled back into the mausoleum to rescue the parents of poor Tyra. The adventures traveled deeper into the tomb, when as Jeset enters a room to search for the missing folk, he was set upon by four flying demons. Jeset fought bravely by himself, until he could fight no more and had to retreat to the party. Though the party waited for the demons to appear, they did not seam to leave the room, and it was deemed that the demons were trapped within the tomb. Do not worry my fellow drinkers, poor Jeset was not hurt by these demons, so drink up and listen close.

Near the room of demons, was a staircase leading downwards, to a room with demons painted on the door. Knowing that two innocent souls were in peril, the brave adventures though not of their own safety as they when through but of the parents of poor young Tyra. What was behind this door, well thats for another time, and now who is buying me a drink, eh?

 

The Party: [top] Updated 13.03.08

 

Key Characters: [top]

 

Player Info: [top]

 

 

 

 

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