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Scenarios
This page is open to all members. If you have written a scenario (even for games not currently being run at the club) and would like peoples comments on it, or just have it available on the web, then let us know and we will post the information here. Shadow Warriors
Epic - for Call of Cthulhu D20 by Ben Counter
The adventure is set in modern-day England, and is intended for a group of 4-6 1st-level characters. The PCs are employees of Open Eye Investigations, a private detective agency based in London.
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609 KB (8 Maps for the Epic Adventure)
Copyright © 2002 Ben Counter
All Rights Reserved
Irrational Express - for Call of Cthulhu D20 by Ben Counter
This adventure is for a group of low-level investigators. A coachload of misfits breaks down in the wrong kind of village and all manner of freakiness ensues. Survival and escape are the order of the day in a sleepy little hamlet brimming with supernatural ghastliness - can you survive the West Country's darkest secret?
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25 KB (3 Maps for the Irrational Express Adventure)
Copyright © 2003 Ben Counter
All Rights Reserved
Murder Incorporated - for Call of Cthulhu D20 by Ben Counter
This adventure is for a group of low-level investigators, set in the modern-day UK. While the Investigators gather information on the trade of ancient artifacts, they stumble across the shadiest of dealings......
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584 KB (5 Maps for the Murder Incorporated Adventure)
Copyright © 2003 Ben Counter
All Rights Reserved
You Only Live Twice - for SLA Industries by Peter E Murray
Dateline 18 April 903, contact lost with Shiver Squad in Downtown Sector 176 with suspected loss of 6 lives. Shiver Squad were returning SLA equipment when contact lost. Squad of Operatives required to investigate, recover equipment and report back. SCL 10, contact Dept of Ebb, monitoring by Station Analysis. Consolidated bonus scheme 500c / Operative.
Copyright © 2003 Peter E Murray
All Rights Reserved
Dogs of War - for SLA Industries by Peter E Murray
Operatives required to investigate and report back. Deal with insurgents on premises and secure. SCL 9, contact Karm Dept, monitoring by Station Analysis. Consolidated bonus scheme 750c / Operative.
Copyright © 2003 Peter E Murray
All Rights Reserved
Siren's Song - for SLA Industries by Max Bantleman
Date Line: Tuesday, 20th December, 901 SD. 5pm. The day the rain stopped.
The screen hisses.... white noise.... meaningless static on every single channel in the WoP.... then after what seems like an eternity, the screen flickers to life..... a harshly lit interior, plain background, like a hospital room.... then the unmistakable voice of Mr. Slayer....
"My fellow citizens, my children.... nothing lasts forever. Nothing it seems, except betrayal. Senti is dead. More will follow. Be prepared."
The screen flicks back to normal programming, leaving in it's wake a stunned silence from all who have witnessed this scything announcement.... as if nothing has happened.... as if nothing will be the same again....
A squad is needed to undertake a BPN. Nothing too dangerous. Nothing too complicated. A good chance to earn some easy cred's with no fuss and minimal danger.
Unfortunately not your squad.
Copyright © 2005
Max Bantleman
All Rights Reserved
The Death of Sherlock Holmes - for Call of Cthulhu by Gaslight by Max Bantleman
A Cthulhu scenario in Victorian London with 6 pre-gen Investigators supplied.
You have been in contact with Dr Watson for many months, you and the other member of the Brothers Of Righteousness, helping where you can with the fight against the criminal underworld. Now you are told by Dr. Watson that Holmes is dead, and that his death must be kept a secret. In conjunction with this, the good Dr. has asked you to come to London to help him with a particularly alarming case, which could lead to the overthrow of the government, and which Holmes was working on when he met his untimely demise.
Copyright © 2006
Max Bantleman
All Rights Reserved
**New The Lunatics Have Taken Over The Asylum - for Call of Cthulhu by Gaslight by Max Bantleman New**
1891 Cthulhu scenario, 4-6 Investigators required: characters supplied
You awaken to another day of misery and confusion, an inmate in the Oakengates Asylum. The prospect of further treatment at the hands of the cruel and uncaring staff terrifies you, yet there is no escape. For you the future is as bleak as the granite walls that you stare at day in, day out. There are others you call friends. All mad of course. You know you are the only really sane person in this horrific place. If only you could convince the Doctor. If only there as a way to make them listen to your tortured pleas, to make them stop, to let you out. But what hope is there... ?
Copyright © 2007
Max Bantleman
All Rights Reserved
**New Charlie Don’t Surf - for Call of Cthulhu by Max Bantleman New**
1969 Cthulhu scenario, 4-6 Investigators required: characters supplied.
May 10th 1969, the A Shau Valley near Hue, it’s been quiet... too quiet... the air is thick with the expectation of an attack from Charlie in response to operation Apache Snow. You and the remains of your squad from the 101st Airborne are out on deep recon, trying to get back to your base at Hill 937: ‘Hamburger Hill’. You come across two abandoned vill’s. Scouting the area you find something that changes your world. Makes you think that Charlie may be the least of your worries...
Copyright © 2007
Max Bantleman
All Rights Reserved
All trademarks acknowledged.